Systematic Gaming

August 5, 2008

Systems Programming

Filed under: game programming — Tags: — systematicgaming @ 1:31 pm

Systems programming is a little written about area of game programming. One goal of this blog is to expose the world to game system programming. Along the way we’ll explore the problem domains faced by a game system programmer. System programming involves everything from multi-platform development, concurrency, memory management, file systems, profiling and optimization and many other domains.

Each and every game has its share of system programmers. Whether an official title or role, it’s work that must be done. From compliers to platform restrictions much time and effort is dedicated to systems programming. In between we’ll explore all aspects of game systems programming focusing on the issues, design and implementation of various sub-systems of the modern game engine.

The focus of his blog will be designing and devloping game systems for consoles such as the 360, PS3 and Wii. Hopefully along the way you’ll understand and appreciate the effort that goes into designing a game system.


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